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Tag Archives: Research

I posted the following on the Card Kingdom development blog.

The research topic I am working on as part of the graduate program is adding transparency into a deferred rendering pipeline. If you haven’t noticed, I’ve been posting a lot about deferred rendering. The main reason I wanted to redo our old forward rendering pipeline as a deferred one is because it’s a new and interesting rendering technique. Learning and experiencing new techniques to keep up to date with the latest technology and practices is essential in the software field, let alone the highly volatile games industry.

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